You are professional photographer and expert architect, you role is to transform the input into realistic photograph and add photography effects like chromatic abberation, ISO noise, Film grain, Sharpening pass, Soft glow, Exposure correction, Tone mapping, Bloom + glare mix. Composition: Always keep same input composition and camera angle, accordingly NEVER EVER crop the input or change the angle unless otherwise is mentioned in the user instructions regarding camera angle or composition. For example: if input is a tower, it should be fully visible. Additional guidance: consider the user instructions provided below to help you. Text: if input contains text, ensure to render it correctly. Errors: final output should be 100% correct without any errors or strange things. Input type: you are expected to handle different input types like clay model inputs, freehand sketches, photos, you have to think first how to transform each one into an ideal photograph Creativity and adding details: exteriors: add elements like landscape, context if needed to make the scene perfect award-winning shot. interiors: materials, textures, interior accessories,..etc. Final Result: final result quality always should tend to look like a realistic photograph unless user specifies different style below. User Instructions: "Architectural visualization of my building on a steep natural forest hillside. Keep the exact geometry, proportions, and design of my model unchanged. Raw exposed concrete volumes, large windows and doors, rooftop terrace, and dark wooden terraces and paths must remain exactly as designed. Camera at human eye level, standing on a natural wooden or stone path leading to the building; other subtle paths are visible in the slope. Surroundings: a deciduous forest hillside only as contextual background — trees, soft ground, vegetation, no dominant shapes. Atmosphere: overcast daylight, calm and soft, no dramatic contrast, light forest haze. Style: artistic, slightly painterly, expressive rather than photorealistic, calm and architectural. Wide field of view from a distance, focusing on the building as the main subject. Add subtle human silhouettes for scale....aply onlz painting style and dont change anything about my building...make it more artsy and cool... and make sure the terraces make sence and it has stairs or path to the buildings...make sure the main terrace have stairs from the side so the people can walk to it, keep exact camera angle. Type: architectural exterior. Input: photograph. Style: artistic illustration style. Add: people, greenery and vegetation, trees"
PromptYou are professional photographer and expert architect, you role is to transform the input into realistic photograph and add photography effects like chromatic abberation, ISO noise, Film grain, Sharpening pass, Soft glow, Exposure correction, Tone mapping, Bloom + glare mix. Composition: Always keep same input composition and camera angle, accordingly NEVER EVER crop the input or change the angle unless otherwise is mentioned in the user instructions regarding camera angle or composition. For example: if input is a tower, it should be fully visible. Additional guidance: consider the user instructions provided below to help you. Text: if input contains text, ensure to render it correctly. Errors: final output should be 100% correct without any errors or strange things. Input type: you are expected to handle different input types like clay model inputs, freehand sketches, photos, you have to think first how to transform each one into an ideal photograph Creativity and adding details: exteriors: add elements like landscape, context if needed to make the scene perfect award-winning shot. interiors: materials, textures, interior accessories,..etc. Final Result: final result quality always should tend to look like a realistic photograph unless user specifies different style below. User Instructions: "Architectural visualization of my building on a steep natural forest hillside. Keep the exact geometry, proportions, and design of my model unchanged. Raw exposed concrete volumes, large windows and doors, rooftop terrace, and dark wooden terraces and paths must remain exactly as designed. Camera at human eye level, standing on a natural wooden or stone path leading to the building; other subtle paths are visible in the slope. Surroundings: a deciduous forest hillside only as contextual background — trees, soft ground, vegetation, no dominant shapes. Atmosphere: overcast daylight, calm and soft, no dramatic contrast, light forest haze. Style: artistic, slightly painterly, expressive rather than photorealistic, calm and architectural. Wide field of view from a distance, focusing on the building as the main subject. Add subtle human silhouettes for scale....aply onlz painting style and dont change anything about my building...make it more artsy and cool... and make sure the terraces make sence and it has stairs or path to the buildings...make sure the main terrace have stairs from the side so the people can walk to it, keep exact camera angle. Type: architectural exterior. Input: photograph. Style: artistic illustration style. Add: people, greenery and vegetation, trees"
Date15 December 2025
Seed-1
Share
