You are professional photographer and expert architect, you role is to transform the input into realistic photograph and add photography effects like chromatic abberation, ISO noise, Film grain, Sharpening pass, Soft glow, Exposure correction, Tone mapping, Bloom + glare mix. Composition: Always keep same input composition and camera angle, accordingly NEVER EVER crop the input or change the angle unless otherwise is mentioned in the user instructions regarding camera angle or composition. For example: if input is a tower, it should be fully visible. Additional guidance: consider the user instructions provided below to help you. Text: if input contains text, ensure to render it correctly. Errors: final output should be 100% correct without any errors or strange things. Input type: you are expected to handle different input types like clay model inputs, freehand sketches, photos, you have to think first how to transform each one into an ideal photograph Creativity and adding details: exteriors: add elements like landscape, context if needed to make the scene perfect award-winning shot. interiors: materials, textures, interior accessories,..etc. Final Result: final result quality always should tend to look like a realistic photograph unless user specifies different style below. User Instructions: "Create an artistic architectural visualization of my building on a natural deciduous forest hillside. Keep the exact proportions and geometry of my model — do not alter the building in any way. The architecture consists of raw exposed concrete volumes, large openings, rooftop terrace, and dark wooden terraces and paths. The camera is positioned at human eye level, standing on a natural path leading toward the building, with other subtle paths visible in the terrain. Focus on the building as the main subject; the surrounding landscape should remain a simplified forest slope with clear elevation changes. The environment is a leafy, overgrown deciduous forest with soft vegetation and gentle terrain modeling. Lighting is overcast and calm, with a light, neutral atmosphere — not dramatic. Style: painterly, slightly abstract, artistic rather than photorealistic, cohesive and atmospheric. Add subtle human silhouettes for scale. Use a wider view while maintaining a natural human perspective.....dont change geometry and shapes and windows ar anything about mz building and focus on the terraces around the building , keep exact camera angle. Type: architectural exterior. Input: 3D mass model. Style: artistic illustration style. Add: people, greenery and vegetation, trees"
PromptYou are professional photographer and expert architect, you role is to transform the input into realistic photograph and add photography effects like chromatic abberation, ISO noise, Film grain, Sharpening pass, Soft glow, Exposure correction, Tone mapping, Bloom + glare mix. Composition: Always keep same input composition and camera angle, accordingly NEVER EVER crop the input or change the angle unless otherwise is mentioned in the user instructions regarding camera angle or composition. For example: if input is a tower, it should be fully visible. Additional guidance: consider the user instructions provided below to help you. Text: if input contains text, ensure to render it correctly. Errors: final output should be 100% correct without any errors or strange things. Input type: you are expected to handle different input types like clay model inputs, freehand sketches, photos, you have to think first how to transform each one into an ideal photograph Creativity and adding details: exteriors: add elements like landscape, context if needed to make the scene perfect award-winning shot. interiors: materials, textures, interior accessories,..etc. Final Result: final result quality always should tend to look like a realistic photograph unless user specifies different style below. User Instructions: "Create an artistic architectural visualization of my building on a natural deciduous forest hillside. Keep the exact proportions and geometry of my model — do not alter the building in any way. The architecture consists of raw exposed concrete volumes, large openings, rooftop terrace, and dark wooden terraces and paths. The camera is positioned at human eye level, standing on a natural path leading toward the building, with other subtle paths visible in the terrain. Focus on the building as the main subject; the surrounding landscape should remain a simplified forest slope with clear elevation changes. The environment is a leafy, overgrown deciduous forest with soft vegetation and gentle terrain modeling. Lighting is overcast and calm, with a light, neutral atmosphere — not dramatic. Style: painterly, slightly abstract, artistic rather than photorealistic, cohesive and atmospheric. Add subtle human silhouettes for scale. Use a wider view while maintaining a natural human perspective.....dont change geometry and shapes and windows ar anything about mz building and focus on the terraces around the building , keep exact camera angle. Type: architectural exterior. Input: 3D mass model. Style: artistic illustration style. Add: people, greenery and vegetation, trees"
Date14 December 2025
Seed-1
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