IMPORTANT STRICT: Do NOT change the shapes in any way. Do not modify forms, proportions, thicknesses, silhouettes, or any geometry. No “creative reinterpretation”. Keep the reference EXACTLY: same layout, same camera angle, same framing, same positions. Only apply materials + style, and add ONLY entourage people, plants, lamps without affecting existing forms. Create an interior PERSPECTIVE view based on the reference regular perspective, keep the same viewpoint and framing. Maintain clean architectural readability: crisp edges, controlled depth, no fisheye distortion, no dramatic cinematic lighting. COLOR RULE VERY IMPORTANT: EVERYTHING that is blue in the reference must stay a BRIGHT, SATURATED VIVID BLUE strong primary blue. Do not desaturate it, do not shift hue, do not make it pastel. GRAPHIC STYLE: match the floor-plan presentation vibe—slightly grainy paper feel, clean vector-like linework, limited palette, tidy and controlled. Not photorealistic, not over-rendered. MATERIALS & FINISHES apply neatly, no redesign: - Floor: fair-faced architectural concrete smooth, realistic, slightly warm grey, subtle pores, clean. - Walls and main surfaces: exposed concrete as well consistent tone, high-quality, not dirty. - Blue structural frames/beams: steel elements matte/satin metal BUT keep their visible color as BRIGHT VIVID BLUE. - Blue floor areas: continuous wayfinding floor markings made of colored epoxy resin coating or durable vinyl inlay smooth surface, slightly reflective, not carpet BUT keep the color as BRIGHT VIVID BLUE. - Kitchen back wall: warm wood cladding / wood panels clean joints. - Yellow tile: ONLY a small, narrow backsplash strip exactly like in the original—do NOT enlarge it. STAIR keep exactly: The stair is a Mittelholmtreppe single central stringer stair. Keep the stair exactly as it is and in the same position. Do not change any stair elements. PEOPLE EXTREMELY IMPORTANT: add 5–10 HUMAN SILHOUETTES that match the REFERENCE STYLE. They must be BLACK, flat 2D cutout shapes, extremely minimal and graphic. NO realism: no faces, no hair, no clothing folds, no textures, no shading. Just simple iconic silhouettes like vector entourage. Correct scale and perspective only. LIVELINESS / ENTOURAGE: add a few plants and small decorations to make it feel alive, but keep it minimal and tidy: - 2–5 potted plants placed naturally near seating/corners - a few small everyday objects on shelves/counter cups, notebooks, no readable text - add simple lamps/light fixtures pendants or linear fixtures in a clean modern style; do not change ceiling forms. BACKGROUND OUTSIDE WINDOWS: show a subtle Düsseldorf Germany/NRW context outside the windows: calm European urban/park scenery, soft overcast daylight. Not American: no US signage, no skyscraper skyline, no palm trees. Keep it soft and not too detailed. QUALITY CONTROL avoid glitches: materials must be clean and believable with NO AI artifacts: - no warped textures, no stretched patterns, no random stains - no melting edges, no distorted geometry - no inconsistent texture scale - keep everything sharp and presentation-ready Output high resolution, clean and readable for an architecture presentation board. No labels, no dimensions, no logos.
PromptIMPORTANT (STRICT): Do NOT change the shapes in any way. Do not modify forms, proportions, thicknesses, silhouettes, or any geometry. No “creative reinterpretation”. Keep the reference EXACTLY: same layout, same camera angle, same framing, same positions. Only apply materials + style, and add ONLY entourage (people, plants, lamps) without affecting existing forms. Create an interior PERSPECTIVE view based on the reference (regular perspective, keep the same viewpoint and framing). Maintain clean architectural readability: crisp edges, controlled depth, no fisheye distortion, no dramatic cinematic lighting. COLOR RULE (VERY IMPORTANT): EVERYTHING that is blue in the reference must stay a BRIGHT, SATURATED VIVID BLUE (strong primary blue). Do not desaturate it, do not shift hue, do not make it pastel. GRAPHIC STYLE: match the floor-plan presentation vibe—slightly grainy paper feel, clean vector-like linework, limited palette, tidy and controlled. Not photorealistic, not over-rendered. MATERIALS & FINISHES (apply neatly, no redesign): - Floor: fair-faced architectural concrete (smooth, realistic, slightly warm grey, subtle pores, clean). - Walls and main surfaces: exposed concrete as well (consistent tone, high-quality, not dirty). - Blue structural frames/beams: steel elements (matte/satin metal) BUT keep their visible color as BRIGHT VIVID BLUE. - Blue floor areas: continuous wayfinding floor markings made of colored epoxy resin coating or durable vinyl inlay (smooth surface, slightly reflective, not carpet) BUT keep the color as BRIGHT VIVID BLUE. - Kitchen back wall: warm wood cladding / wood panels (clean joints). - Yellow tile: ONLY a small, narrow backsplash strip exactly like in the original—do NOT enlarge it. STAIR (keep exactly): The stair is a Mittelholmtreppe (single central stringer stair). Keep the stair exactly as it is and in the same position. Do not change any stair elements. PEOPLE (EXTREMELY IMPORTANT): add 5–10 HUMAN SILHOUETTES that match the REFERENCE STYLE. They must be BLACK, flat 2D cutout shapes, extremely minimal and graphic. NO realism: no faces, no hair, no clothing folds, no textures, no shading. Just simple iconic silhouettes like vector entourage. Correct scale and perspective only. LIVELINESS / ENTOURAGE: add a few plants and small decorations to make it feel alive, but keep it minimal and tidy: - 2–5 potted plants placed naturally (near seating/corners) - a few small everyday objects on shelves/counter (cups, notebooks), no readable text - add simple lamps/light fixtures (pendants or linear fixtures) in a clean modern style; do not change ceiling forms. BACKGROUND OUTSIDE WINDOWS: show a subtle Düsseldorf (Germany/NRW) context outside the windows: calm European urban/park scenery, soft overcast daylight. Not American: no US signage, no skyscraper skyline, no palm trees. Keep it soft and not too detailed. QUALITY CONTROL (avoid glitches): materials must be clean and believable with NO AI artifacts: - no warped textures, no stretched patterns, no random stains - no melting edges, no distorted geometry - no inconsistent texture scale - keep everything sharp and presentation-ready Output high resolution, clean and readable for an architecture presentation board. No labels, no dimensions, no logos.
Date16 February 2026
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