Enhance the provided architectural image while strictly preserving the original design. Do NOT change anything related to the architecture, including: building layout and proportions façade design material types window and door sizes or locations canopy design signage landscaping street and sidewalk layout camera angle or perspective The geometry, composition, and materials must remain exactly as shown in the reference image. Allowed adjustments only: Reduce sunlight intensity Make the image less bright Lower highlights and overall exposure Maintain natural daylight but with softer lighting Improve material realism without changing material types Enhance existing materials only CMU walls, metal canopy, wood-tone panels, glass storefronts Apply physically based rendering PBR textures Improve surface detail, roughness, reflections, and depth Make materials look more realistic and high-quality, but do not replace or alter the material types Lighting & realism balanced daylight exposure soft shadows realistic reflections in glass subtle ambient occlusion natural sky lighting Important rule: The result must look like the same image with softer sunlight and more realistic materials, without any changes to the architecture, materials, building layout, windows, or doors. Rendering style: photorealistic architectural visualization, high dynamic range lighting, realistic materials, global illumination, ray tracing, high detail, professional architectural render quality., keep exact camera angle
EnhancedPromptEnhance the provided architectural image while strictly preserving the original design. Do NOT change anything related to the architecture, including: building layout and proportions façade design material types window and door sizes or locations canopy design signage landscaping street and sidewalk layout camera angle or perspective The geometry, composition, and materials must remain exactly as shown in the reference image. Allowed adjustments only: Reduce sunlight intensity Make the image less bright Lower highlights and overall exposure Maintain natural daylight but with softer lighting Improve material realism without changing material types Enhance existing materials only (CMU walls, metal canopy, wood-tone panels, glass storefronts) Apply physically based rendering (PBR) textures Improve surface detail, roughness, reflections, and depth Make materials look more realistic and high-quality, but do not replace or alter the material types Lighting & realism balanced daylight exposure soft shadows realistic reflections in glass subtle ambient occlusion natural sky lighting Important rule: The result must look like the same image with softer sunlight and more realistic materials, without any changes to the architecture, materials, building layout, windows, or doors. Rendering style: photorealistic architectural visualization, high dynamic range lighting, realistic materials, global illumination, ray tracing, high detail, professional architectural render quality., keep exact camera angle
Date16 March 2026
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