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THIS IS A RESKIN ONLY. DO NOT REDESIGN, REINTERPRET, REBUILD, OR ALTER THE ROOM.

Use the plain white model screenshot as the EXACT BASE IMAGE and apply only the materials, furniture, plants, lighting, people, styling, and atmosphere from the reference image.

KEEP THE FOLLOWING EXACTLY THE SAME:

Camera position, camera angle, lens, perspective, and image crop

Room dimensions, ceiling height, floor levels, and overall proportions

Every wall, column, beam, slab, stair, opening, doorway, and window

Window sizes, locations, frame positions, glazing, and exterior views

All fixed architectural geometry and circulation paths

The position and shape of every visible architectural element

DO NOT MOVE, REMOVE, ADD, ENLARGE, SHRINK, CURVE, STRAIGHTEN, OR REPLACE ANY ARCHITECTURAL ELEMENT. DO NOT GENERATE A NEW ROOM. DO NOT CHANGE THE BUILDING DESIGN.

Only reskin the existing model by adding:

Materials and finishes based on the reference image

Furniture placed realistically inside the existing room

Plants and decorative elements

Lighting fixtures, concealed lighting, and realistic illumination

People where appropriate

Textures, shadows, reflections, and atmosphere

Small accessories required to make the space feel complete

Match the reference image’s design language, material palette, furniture style, lighting quality, mood, and level of realism while preserving the model PIXEL-FOR-PIXEL AS CLOSELY AS POSSIBLE.

THE FINAL IMAGE MUST LOOK LIKE THE ORIGINAL MODEL SCREENSHOT AFTER INTERIOR DESIGN AND MATERIALS HAVE BEEN APPLIED, NOT LIKE A NEWLY INVENTED SPACE. Immersive contemporary exhibition interior inspired by caves, geology and archaeological spaces, sculptural rock-like walls and ceilings, rough natural stone textures, dark charcoal and black architectural surfaces, warm earthy brown and sandstone tones, dramatic focused lighting, concealed linear floor lighting, illuminated display platforms, archaeological artifacts and sculptures, carved openings, monolithic forms, controlled low-light environment, strong contrast between dark backgrounds and warm illuminated exhibits, cinematic museum atmosphere, tactile natural materials, mysterious but refined visitor experience, highly realistic stone textures, photorealistic architectural visualization, eye-level wide-angle view, highly detailed, natural proportions. Use the uploaded model view as the exact base geometry and camera angle. Preserve all walls, columns, openings, ceiling heights and spatial proportions. Apply this exhibition design language without changing the architecture

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