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Render tools
Interior Life and Occupancy:

Create subtle signs of occupancy and activity behind a limited number of windows.

Examples:

Curtains partially opened
Soft light variation between rooms
Table lamps visible in selected rooms
Decorative floor lamps
Subtle furniture silhouettes
Headboard silhouettes
Seating silhouettes
Interior room depth
Hospitality atmosphere

Window Distribution:

Approximately 15%–25% of windows softly illuminated
Majority of windows remain dark
Natural random distribution
Different lighting intensity between rooms
Some rooms appear occupied
Some rooms appear vacant

Visual Goal:

Create the feeling that guests are using the building without showing identifiable people.

The building should feel:

Active
Occupied
Luxurious
Elegant
Realistic

NEGATIVE PROMPT:

No people
No human silhouettes
No faces
No bodies
No characters
No figures
No robots
No mannequins
No pedestrians
No crowds
No occupants visible from exterior
No AI-generated humans
No cartoon figures
No unrealistic objects in windows
EXTERIOR MATERIAL PRESERVATION — STRICT LOCK

Preserve the exact exterior façade material exactly as shown in the original image.

Do NOT replace, reinterpret, regenerate, or enhance the façade with a different material type.

Maintain exactly:

Original stucco/plaster finish
Original surface texture
Original material roughness
Original façade appearance
Original façade color and tone
Original material reflectivity
Original material depth

The exterior walls must remain identical to the source image.

Do not convert the façade into:

Stone cladding
Limestone
Travertine
Concrete panels
Metal panels
Textured stone
Decorative wall systems
Luxury stone finishes
Any new material type

Only improve:

Material sharpness
Texture resolution
Surface realism
Micro details
Rendering quality

The original exterior wall material is the approved design and must remain unchanged.

NEGATIVE PROMPT:

No façade material replacement
No stone cladding
No limestone texture
No travertine
No concrete panel system
No new wall finish
No material redesign
No façade reinterpretation
No architectural material changes
No changing wall texture
No changing wall roughness
No changing wall reflectivity

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