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Interior Life and Occupancy:

Create subtle signs of occupancy and activity behind a limited number of windows.

Examples:

* Curtains partially opened
* Soft light variation between rooms
* Table lamps visible in selected rooms
* Decorative floor lamps
* Subtle furniture silhouettes
* Headboard silhouettes
* Seating silhouettes
* Interior room depth
* Hospitality atmosphere

Window Distribution:

* Approximately 15%–25% of windows softly illuminated
* Majority of windows remain dark
* Natural random distribution
* Different lighting intensity between rooms
* Some rooms appear occupied
* Some rooms appear vacant

Visual Goal:

Create the feeling that guests are using the building without showing identifiable people.

The building should feel:

* Active
* Occupied
* Luxurious
* Elegant
* Realistic

NEGATIVE PROMPT:

No people
No human silhouettes
No faces
No bodies
No characters
No figures
No robots
No mannequins
No pedestrians
No crowds
No occupants visible from exterior
No AI-generated humans
No cartoon figures
No unrealistic objects in windows


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