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Plan read: living/dining is the big open bay on the west, with the timber deck balcony (two chairs + side table) at its north-west corner, kitchen behind the glazed door to the north-east, entry door at the south-west corner, and three bedrooms down the east wing.

**Camera line to add to the prompt**

> Camera positioned in the south-west corner of the open living–dining hall, backing onto the entrance-door wall, at 1.2m eye height, aimed north-east. The living zone with its modular sofa runs along the left/west wall; the balcony glazing and planted timber deck sit centre-left in the middle distance; the glazed pocket-door to the kitchen and the dining table occupy the right of frame. Field of view spans roughly 100°, covering the full width of the hall from the west wall panelling to the east wall mirror.

**One reconciliation to flag:** the plan shows a curved organic sofa with round poufs and a 6-seat oval dining table; the render has a rectilinear channel-tufted modular sofa and an 8-seat rectangular marble table. If you want the AI output to match the *plan*, swap those two lines:

> Curved kidney-shaped low sofa in taupe velvet with three round upholstered poufs and a small round side table; six-seat oval dining table with capsule-back ivory chairs.

Otherwise keep the render wording as-is and treat the plan purely as the camera/geometry reference.

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