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[MODE: PHOTOREALISTIC RE-RENDER — NOT REGENERATION]

CORE RULE (HIGHEST PRIORITY, MUST NOT BE VIOLATED):
This is a re-lighting & re-rendering task from the reference image, NOT a redesign.
- Room geometry (shape, proportions, wall/ceiling/window/door positions) MUST be identical to the reference.
- Furniture layout (position, count, size, form) MUST be identical to the reference — do not add, remove, relocate, or swap any furniture piece.
- Existing materials and colors on floor, walls, ceiling, furniture, and fixtures MUST be preserved exactly as in the reference (same material type, same color, same pattern) — only the rendering quality changes (more photorealistic), NOT the material type itself.
- Strictly forbidden: changing materials (e.g. marble to wood, plain paint to wallpaper, etc.), changing dominant colors, or altering room composition unilaterally.

What IS allowed to change (only this):
- Rendering quality: from CGI/raw render to photorealistic photo
- Lighting & shadow (soft natural daylight, warm interior light)
- Micro-detail: roughness, reflection, AO, subtle imperfections, camera noise
- Visual depth (depth of field, exposure, color grading)

TARGET STYLE:
Professional interior architecture photography — not illustration, not raw 3D render, not cartoon/CGI look.

LIGHTING (anti-cartoon):
- Soft natural daylight from the window direction as shown in the reference, neutral gradient, not dramatic
- Low contrast, soft shadows, light distribution like a real camera
- Interior lights (downlights/pendant/table lamp) warm natural tone, soft glow, not neon, no excessive bloom
- Balanced exposure: furniture, walls, and the view outside the window remain legible in detail (no blown-out highlights, not too dark)

MATERIAL RENDERING (not material redesign):
- Existing floor & wall surfaces re-rendered with accurate roughness, reflectivity, and texture scale matching their original material type in the reference (not swapped for a different material)
- Window glass: realistic environment reflection, slight tint, outside view softly blurred/natural
- Metal fixtures: realistic roughness, not mirror-polished

CAMERA:
- POV identical to the reference photo, natural eye-level, do not change the viewing angle
- Realistic focal length 24–28mm, straight vertical lines (no distortion)
- Natural depth of field: main furniture sharp, distant areas slightly soft
- Real camera touches: natural highlight roll-off, subtle grain, neutral white balance, premium real-estate photography color grading

OPTIONAL MINOR ADDITION (must not disturb composition):
- Max 1 subtle "lived-in" element (steaming coffee cup, curtain moved by breeze) — no significant new objects added

REQUIRED OUTPUT:
- Photorealistic, clean, premium, calm
- Room, layout, furniture, and materials 100% identical to the reference
- The only changes: render quality, lighting, and photographic micro-detail

NEGATIVE (avoid):
cartoon, illustration, 3D render look, plastic material, oversaturated color, changed furniture, changed layout, changed material type, changed room composition, added new objects, different camera angle, distorted perspective, harsh dramatic lighting, neon glow, blown-out highlights, flat lighting, low detail texture

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