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Apply the same atmosphere, lighting, material quality, greenery, and urban context from the reference image to the target image with extreme realism. Preserve the original architectural design, geometry, proportions, façade composition, and identity exactly. Do not modify any shapes, volumes, façade patterns, structural elements, or proportions.

Use premium, physically accurate architectural materials (PBR) with ultra-realistic surface properties and true-to-life scale. Create highly detailed and professional building finishes with realistic depth, micro-textures, subtle imperfections, edge detailing, weathering, and natural material variation. Glass façades should be crystal-clear with accurate thickness, realistic reflections, refractions, and subtle tint, responding naturally to the surrounding environment. Metal surfaces should appear refined with realistic brushed or anodized finishes and physically correct reflections. Concrete should have smooth yet authentic texture with fine pores, joints, slight tonal variation, and realistic roughness. Stone and cladding materials should display accurate grain, depth, and high-end craftsmanship.

Soft overcast daylight with a slightly elevated camera angle, realistic global illumination, balanced contrast, physically accurate light behavior, HDR lighting, natural ambient occlusion, and realistic wet-ground reflections. Glass reflections should accurately capture the surrounding skyline and environment without distortion.

Add warm, natural interior lighting visible through the windows with realistic intensity and proper floor-by-floor scaling. Include realistic people, lush greenery, modern urban context, subtle vehicle motion blur, natural shadows, atmospheric depth, and cinematic composition.

Ultra-photorealistic architectural visualization, competition-quality archviz, premium material rendering, physically based rendering (PBR), ray-traced reflections, sharp textures, maximum realism, 8K resolution.

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Turn any photo, sketch, or floor plan into a photoreal render in seconds.